07/29/2021
Version 2.9: Old Moves

Motos now uses the geo from motostest.shape which has the correct placement for MotosProcl
Chain Chomp now uses old model with custom texture mapping for eyes.
Mario now has access to Squat Kicking, to use it, Crouch and Press B.
Mips uses the old model.
Koopa the Quick's Flag uses the old model.
Miscellaneous stuff:
Old Groundpound?
Old Wallkick timing.
Old/Worse Sideflip.
Yes.


08/03/2021
Version 2.9.2

Bug Fixes
Fixed a position bug that was related to an object being one unit off.
Blargg movement fix.
Blargg has white spines now, (Blargg is set up in a way that it's possible, yet the eyes aren't)
Slightly buffed Squat Kick
Ground Pound corrected
HP Regen added. 

08/16/2021
Version 3.0: Anniversary Edition

Additions:
Sand pit sounds added.
Old bob-omb model and bob-omb behavior
Chuckya old model ported.
Old intro sounds.
E3 B-Roll Star collect
Dire Dire Docks music now uses the E3 B-Roll instruments
Manta Ray moved to area 2 to simulate UFO CATCHER.
Debug Level select now has Ultra, titlearrow.sou, and titlecube
Old King Bob-omb model.
Coin textures redone to be smoother.
Old explosion textures.
Fish splash sound restored.
Rings are more accurate now.
Fixed the unbreakable boxes in stage32.
HP Regen only occurs when Mario is in the panting action.
Buffed HP Regen.
Old King Bob-omb behavior.

08/28/2021
Version: 3.1: Fogged Memories

SL Fog added, changed weather type to blizzard.
SL penguin star reimplemented over the igloo star (Igloo is still accessible).
Buffed HP Regen slightly
DDD sub is constant no matter what happens.
DDD Red coin star redesigned to use breakable boxes instead of poles.
Speed Air-Kick added.
THI Fog readded and revamped

Unused leak stage model parts added.
Motos walk sound retimed.
Motos now goes back to the idle state if Mario is far away. 

08/29/2021
*Version: 3.1.1: WMotR Fix

Fixed WMotR crash.

09/02/2021
Version: 3.2: Lost Content

Added Angry Sun (Attached to Klepto).
Fixed Klepto behavior.
Added BigSnowman to SSL
Added SSL Pyramid red coins.
Walker uses the correct fast walk animation.
Added Ground Mines and Buffed Explosion damage.
Restored Piranha Plant defeat mist.
Restored old menu cursor limits.
Goomba Quintuplet replaces Goomba triplet in JRB.
Changed JRB main texture to the less mossy one.
WDW is now darker and uses JRB water.
Omurobo properly restored, with culling fixes.
SSL now uses the slow surface as it was originally intended.
Slightly buffed panting regeneration.

09/07/2021
Version 3.2.2: Missing Misc

Added the old unagi model
Removed the key doors.
Culling Fixes.
e1_pika_shape.sou fully restored.

10/11/2021
Version 3.3.2: Release Candidate

Donjon fog added.
Fixed Blargg's model.
Adjusted motos code.
Added 3D Amp

10/20/2021
Version 3.3.3: Release Candidate B

Added early Swooper.
More optimizations.
Implemented Extended Ceilings fix.
Restored front BBH chair texture.
E3 DDD Theme has been fully restored and added.
Adjusted Water Types to make them more accurate.

11/11/2021
Version 3.3.4: Minor Adjustments

Improved metal cap physics
Improved Coin icon.
Added old bowser eye effects.
All of DDD now uses the Unk_Water texture.
Old sliding animations added (slip_accele and slip_break are still WIP and are not functional).
Added shell land animation
Minor Optimizations. 

12/03/2021
Update 3.3.5: Speculative Descisions

Added old Piranha Plant mouth, and Mini Piranha Plants.
Added Early Spindrift and restored old face texture.
Added the old spawns for the main stages.
Restored the cloud face for castle lakitu.
Fixed Water Jumping.


12/06/2021
Update 3.3.6: Optimization and fixes

Readded f3dzex since it is faster than f3dex and no problems have been noticed
Fixed lakitu's cloud in THI.
Fixed blargg's model.
adjusted THI fog and fixed wiggler room.
Added old LLL textures. 

12/14/2021
Update 3.3.7: Optimizations + fixes

Fixed e1_pika_shape.sou
Optimized some stuff.
Added E3 THI star over KtQ star.
More beta spawn locations.
Added some hud icons made by @=|[Rick]|= 

1/19/2022
Update 3.4.0: Junuary Day

Added Metal Wing Cap (Unlocked by collecting both Keys), appears in WF, Castle Grounds and Stage32
Added Hoot's Egg to WF and Hidden Castle
Katsugi has been added.
Motos and Katsugi now go by Tossya and Chucking respectively.
Fixed Tower Wall code and gave it a unique texture to make it more obvious.
Added the pre-release english dialogue.
Friendly Bob-omb in JRB no longer moves, previously the Bob-omb would fall before you could reach it.
JP sounds have been added and restored a few sounds such as Spindrift moving and old jump, all Environment sounds have been fixed so TTC Enterance and SSL no longer mute audio.
Code fixes, switched to GCC -Os, saves have been reset.
Basement uses the older color scheme (Brown Tiles).
2 Star and 5 Star doors have been restored with custom textures thanks to @=|[Rick]|=
Added 3D Wiggler.
Fixed Boo Key being visible when Big Boo hasn't been activated.
THI fog has been fixed, and cave now has unique fog values.
Made groundmines appear more unique.
Fixed BoB wall hole fog.
Upstair Star Door's and Basement Star Door are now 5 star doors for progression reasons. (No Metal Cap Early)
Changed several textures.

Tweaked Star Names
Adjusted HP Regen so the player now gets 1.66 health per frame instead of 1.5

1/22/2022
Update 3.4.1: Fixes & Improvements

Fixed Motos platform return.
Added Shoshinkai font except for Letters credit to @-=Rick=- and @XDelta_
Fixed Chucking appearing in other acts.
Koopa shell box in LLL appears in all acts.
Changed Lives from 4 to 2 to match E3 and Shoshinkai.
Fixed hand timing during star dance.
Reverted GCC compilation as that broke scuttlebug model accuracy.
Fixed Star Door cutscenes.
Added another early dialog piece I missed.

1/31/2022
Update 3.4.2: Restorations & Optimizations.

Restored Penguin's Box Collision from Shoshinkai.
Restored Stage Entrance Sparkles.
Optimized Heave-Ho model.
Optimized Skeeter model.
Restored Ukiki Blinking, and older face.
Angry Sun is now seperate from Klepto.
Angry Sun now uses a new texture by @=|[Rick]|=
Restored Mr. Blizzard's blue mitten
Optimized Scuttlebug model.
Added the Older Yoshi model.
Restored the remnants of manta.sou
Slightly improved audio quality.
Optimized Motos code and fixed sounds.
Minor Code Optimizations.

2/21/2022
Update 3.4.3: Beta Moment

Added the only old english star name.
Audio is now always 32Khz
Added TTM 8 Red coins slide star,
Fixed Peach smiling for intro and Ending.
Added the transparent Klepto star.
Made item boxes more consistent.
Fixed cracked ice texture.
Added the rest of the missed english dialogue.
Changed to f3dex as that is the best GBI Code that doesn't break walker.sou
Major Optimizations.
Minor restorations.
New Chuckya body texture.
Changed Skeeter back to final as it's just a textured version of the .sou one.
Metal Wing Cap box now has a unique texture for better identification.
Fixed Shake Data for Key's and Cannons.
New powermeter texture by @=|[Rick]|=

Changed Level Select, Free Move and Position display combos/codes.
Level Select: Z + Start
Free Move: L + R + Start when paused.
Position Display: Z + Start in gameplay.

3/18/2022
Update 3.4.4: Extra Polish

Blargg now has sounds and animates properly.
Restored old spindrift leaf.
Updated Power Meter recreation.
Old TTC Treadmill speed.
Hopper has been reworked and now functions more uniquely.
Oshin now triggers on the ship in addition to the unused camera shake.

3/24/2022
Update 3.4.5: Corrected Mistakes

New hud icons by @=|[Rick]|=
Fixed Unagi disappearing at certain angles. Fixed Ship Nausea triggering on other levels.
Fixed console crash on Snow Mountain. (Other Baby was removed).
Changed the "Yah" sound a bit. Restored the sad eyes on Penguin Mother's
Made sub collision only trigger when close. Restored Catch text.
Lowered Fire Piranha Plant star. Fixed and restored old metal cap camera.
Small optimizations.

4/25/2022
Update 3.4.6: "Lost3DBrother died for this"

Old Metal cap fully restored along with its animations.
Squatkick animation is fixed. Old courtyard brick texture.
Fixed boo key collection. New boo key Icon.
More Accurate E3 DDD theme. Tree05 is now used in the courtyard.

5/7/2022
Update 3.4.7: "Dashing Away"

Dashing has been added!
To dash just hold B and run. Dashing will always be buffered if B is held.
While Dashing, you move faster, and enemies will be knocked away, Enemies that you can't harm with a punch still harm you.
Hitting a wall while Dashing cancels it with a bonk. Dashing can be cancelled by Jumping, Sliding, Diving, or letting go of the Analog Stick.
Removed slope fix, as it caused issues with the upstairs door.
Dash animation by Xdelta_
E3 Wood/Brick Texture by @=|[Rick]|=

5/22/2022
Update 3.4.8: "Forgotten Walls"

Save Files have been adjusted, so a new file is recommended.
Made Donjon an Extra Stage (Accesible on First Floor). Donjon now has a unique theme.
Dashing now breaks the Tower Wall. All Traces of RR have been removed.
Lakitu's Cloud now uses 1-Bit Alpha for the face (Should make it smoother).
Slight star collection camera adjustments.

6/23/2022
Update 3.4.9: "Flames of the Past"

Sidestepping now looks more like it's concept art.
Hoot can now be controlled vertically, just like in Shoshinkai.
The original ending level has been restored, based off of it's collision file.
Objects from Stage99 have been added to stage1 with corrected positions.
Fixed the pipes in Yajima Land not having a model.
Restoration of the broken throwing code for Motos.
Spindrift now uses the vertices from furafura.sou
dice.s has been fully restored along with a custom model.
Recreated Fire Motos, based off of the unused segment of code.
Both objects can now be seen in "testmap1_old" of Yajima Land.

8/16/2022
Update 3.4.10: "2 Years of Junuary!"

Dashing has been changed to require B to be held, and requires at least 16 FSPD.
Elecwait has been added in Clock Tower, avoid standing still on the metal mesh, less you want to get shocked.
Fixed Bob-omb respawn code, so now the stationary Bob-omb is stationary when it spawns.
Added a Big Bob-omb near the flower patch surrounded by coins in Battlefield.
Battlefield now uses it's old pre-e3 camera. pathtestlift.p has been added to testmap1_old of Yajima Land.
Added the Nintendo Logo over the Super Mario 64 Logo. Remade the scrapped sleeping particles.
Water Mines have been added to Submarine. Manta Ray now uses its old turn speed.
Dice textures have been edited so the edges are highlighted evenly.
Water Rings and Water Mines now use their unique sounds from the leak.
Ghost ship now dithers, allowing it to blend more evenly.
File select now uses the removed small letters.
Optimized code for performance.

11/5/2022
Update 3.4.11: "Revising the Past"

Mario's shading is now inbetween final and 1995 shading (Final Shading causes him to look very out of place in old areas, 1995 shading is too dark for certain areas).
Dunjon now has smooth fog.
Font is now e3 style (Final Letters but early icons).
Fixed Metal Wing Cap box not working.
Stages now use the 2 word format.
New icons by Rick.

1/19/2023
Update 3.4.12: "Another Junuary"

Dashing now uses beta acceleration, meaning it will be slow at the start but faster at the end.
Heavily optimized math functions with code from HackerSM64, also collision optimization.
Enabled the 9 vertex shadows, which was disabled by the developers.
Changed two star names, "Small at Holm", and "Clocking in at the Peak"
Tossya no longer stutters when running, he now uses a dynamic run turn speed.
Metal Wing Box, hopefully fixed. Moved some Yajima Land objects to subareas, mostly just the cap box duplicates.

7/19/2023
Update 3.4.13: "A Snowy Surprise"

Spindrift Model Changes
Ice Motos has been changed to resemble the Ice Bullies more.
SL Painting Snow Restored
TTC Clock sound has been fixed to use the intended sound.
Snow/Blizzard has been fixed.
Sprindrift sound has been adjusted.
Bowser Fire now falls slightly differently.
Pathed Iron Balls now make movement noise.
Dice textures adjusted.
RAM is now cleared on boot.
Additional Optimizations have been added.

10/2/2023
Update 3.4.14: "Console Compatible"

Spindrift model reverted to vanilla to fix crash in snow levels.
Upstairs crash is now fixed.
Bowser 3 now uses a red/orange floor to match b-roll footage.
Burn smoke now uses animated dust textures, making it save space, while also being accurate to Shoshinkai.
Adjusted a few sounds.
